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Do you have any understanding as to the arcane machinations that led to McPixel being first? RPS: Hmmmm.most QA departments I know hate babies' butts and literate old men. And that's before the game even starts! And then.
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You launch the game, and there's a Brain Damage warning, then there's a guy pissing on dynamite and he blows up, then a giant rock falls onto him crushing him, then he assaults an old man reading a book and kicks a baby in the butt. At some point I realised that McPixel would have never made it through Valve's QA process, or any QA process at all. Sosowski: Haha, well, perhaps not as much being the first, as getting on Steam at all! It is a great achievement for every indie developer! After several failed attempts of submitting to Steam by pitching the game directly to Valve, I saw the Greenlight announcement, and thought 'This! This is just perfect!'. RPS: Is being the first game processed through Steam Greenlight the most important event of your life? Primed and ready, I sent a list of very important and serious questions to Sos Sosowski about being the Armstrong of indies: the first man on Greenlight. I didn't go to Fantastic Arcade but I did wake up at 7.30 this morning, endure the difficult commute from my bed to my computer and put on my Serious Journalist Hat. There's a feature about the indies and Steam coming later, courtesy of Nathan who has been visiting Fantastic Arcade where he was witness to a Valve panel all about Greenlight.
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McPixel has exploded onto Steam and is the first game to reach Valve's storefront through the Greenlight process.
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